Since 2014, Vancouver Film School , one of the best professional schools in Canada and the world, teaches the course "Programming: games, web, mobile platforms." This is a specialized program for those who want to become a successful and sought-after developer, realize their dreams, plans and potential, supplement their personal creative and technical portfolio and be able to compete for the best jobs on the whole planet.
The magnificent studio complex VFS - and in Vancouver there are more than 350 startups, more than 8900 large companies with 80 thousand employees! - will be the best base for intensive, effective and thoughtful training. Students will have access to the best, latest materials, equipment and technology, applications and user interfaces. Head of the course, Peter Walsh, more than 12 years is considered one of the leaders in game development, working as a technical manager, consultant and software engineer in the world's largest projects, and also produces thematic books and useful tutorials.
Beginning with the most basic knowledge, students will go deeper and deeper into the world of programming and development: working with different game engines and platforms, designing, developing and using different programming languages. Here are just the main directions and programs with which the graduates of the course will be "you":
- C ++
- OBJECTIVE C
- C #
According to statistics, 90% of graduates find a dream job within three (!) Months after the end of the course - they have career options such as:
- The developer of AI (artificial intelligence)
- Technical Designer
- The developer of software and technical engines
- VFX Programmer
- Web developer
- Network programmer
- Invoice Builder
- Specialist in Mobile Engineering
- Developer of game scenarios
- Graphics programmer
- Technical Architect
- The developer of user interfaces.
So, the graduate of the course, Brian Jić, became a senior programmer in the project Killshot Bravo, Hugo Moraleida is a programmer in the network of popular games Do not Starve, and Dustin Linnington took the post of assistant technical artist in the work on UFC 2. In general, students of this course find work in the best the world's gaming and web specialties:
- Electronic Arts
- Hothead Games
- Ayogo Games
- Two tall totems
- KLEI Entertainment
- Emanage CRM
- Llamazoo Interactive
- Future Town.IO
- Trojan Utilities
- Akimbo Creations
- Zeroes 2 Heroes Media.
Information for the entrants:
- Duration: 1 year. Weekly - 30 hours of work with the teacher + 30 hours of individual lessons
- Beginning of studies: January, May, August (specific dates you can check with your manager)
- 4 or more large projects each year
- For graduates - a prestigious diploma, replenishment of personal portfolio and access to a unique VFS vacancy fair, where the best offers from international companies are collected, registration in the special register of graduates.
Applicants are advised to prepare a personal technical portfolio - up to 3 projects on programming, the best fragment of the written source code (1-2 pages) and a page description of each project. In general, the technical portfolio should not exceed 10 pages and necessarily include a technical component! It will also be useful to compile a description of the synopsis of a project conceived by you - a game, a mobile application or a web resource (enough 1-2 pages).